Meeting of the Minds

Meeting of the Minds

Tuesday, March 24, 2015

GI Joe: Conquest X-30 [25th Anniversary] - The Review


with Lt. Slipstream

This is a review I've looked forward to doing for some time.  Although I've recently acquired an appreciation for some of the classic yet physics-challenged vehicles of the line, my strongest affiliation as a GI Joe collector is towards vehicles that resemble (or approximate) real world military equipment. 

Enter the Conquest X-30:


The Conquest took over for the Sky Striker sometime, I believe, during the second season of the original cartoon series and from there it became the go-to jet fighter aircraft of the Joe team.  I will in a future post I'll talk about what I think are the comparative virtues of each vehicle the reason this happened from Hasbro's standpoint was to generate sales for a new vehicle.  Keep in mind that I don't think this is bad because after all, this is how a brand universe expands and gives us a greater number of choices as fans.  I know some view this as some sort of 'manipulation of children' into bugging their parents into buying them something new, but I think this view is too cynical.  I'm glad to have both this and the Sky Striker in my air fleet.

As for the Conquest itself, there is no direct inspiration for the Conquest in any military inventory.  It's unique forward-swept wing design was no doubt borrowed from the Grumman X-29 concept aircraft of similar configuration, but looking at them both it's clear they share little symmetry other than the forward sweep and canards.  What we have in the Conquest is a situation where the guys at Hasbro latched onto a known next-gen type of concept and ended up turning out something original and extraordinary in design while remaining within reach of the real world.  To me, this is where the much of the best product of the line comes from.  It's something that's just out of the grasp of the real world, but not too far gone to the point where it requires severe suspension of disbelief.





The X-30 (seen above) was a platform built to demonstrate the possibilities of a fighter with a forward-swept wing and canard elevator.  In it's simplest form, the idea behind forward swept wings is that while with conventional wings air moves towards and off the wingtips -generating drag as it does so, the forward sweep channels the air towards the fuselage which creates less drag on the aircraft.  Less drag means more speed and range. The greatest challenges of this type of design are the structural stresses the wings must endure from the resulting twisting action the force of lift places on them.

The experimental X-29 isn't the only real-world jet to feature forward swept wing and canards.  The Russian SU-47 'Berkut' also featured such a design and with it's twin engines and full tail resembles the Conquest more closely.



Neither of these real world comparables to the Conquest made into production, though the USSR insists it hasn't given up on the concept.  No active service military warplane utilizes a wing with a forward sleep, though commercial and civilian aircraft have incorporated them here-and-there.  The Conquest, therefore, stands apart from reality a bit, but not so much that it's outside the realm of possibility.  It is a plausible fighter, and one that showcases advanced design features that haven't made it into real combat aircraft, but could at some point.



Handsomely boxed in a motif depicting Conquests and Sky Strikers defending the FLAGG, this set was released in 2008 as part of the GI Joe 25th Anniversary line.  It's pilot, just as it was for it's initial release in 1986 is "Slip Stream", or Lt. Slip Stream.




Slipstream is very basic and a repaint of the 25th Anniversary Captain Ace, version 2 figure.  He has a new head sculpt and a paint scheme to match likeness of the original Conquest pilot.  He comes with no accessories (not even a stand).  His harness isn't normally removable and hinders his right hip articulation so that he can't be made to sit down easily.  A criticism I have of many of the 25th Anniversary figures is that some compromises were made between appearance and articulation, compromises that were solved in later lines of the modern era.  The 25th Ace at least had a removable flight helmet where Slipstream's is part of the head sculpt. To me, that alone makes the figure rather dated by comparison to modern 30th, Pursuit of Cobra, and 50th Anniversary lines.  Still, it works and has a decent appearance, even with it's flaws.




The Cockpit is roomy and should allow for the seating of most modern GI Joe figures.  The interior detail is fairly elaborate going so far as showing systems behind the pilot that are barely noticeable unless you really check.....It's hard to get enough light back there to photograph but the detailing is quite extensive for a toy.  Hasbro product shows a lot of attention to detail off-brand stuff often doesn't.



Visually, the Conquest is stunning.  Some take exception with the bright yellow colors on the missiles and (oddly) square thrust nozzles.  They do stand out to remind us that this is indeed a toy, but I don't find that they detract from the overall appearance noticeably (Note: there are earlier releases of the original with dark grey or black instead of yellow parts).  The grey plastic is beautifully understated and the symmetry very striking.  It's clean lines interrupted only by details of the control surfaces and panels worked into the mold.

I may have mentioned before in other reviews that I adore removable panels.  Being able to see what's under the hood of vehicles by carefully prying off well fitting plastic was, I think, pioneered by Hasbro when integrated into various GI Joe vehicles.  It provides not only play value and display opportunities, but a 'cool' factor rarely found elsewhere.


 

Everything with the Conquest isn't rosy, however.  The 25th Version includes those damnable stickers that plagued many vehicles of that Anniversary line.   These are the stickers where when you apply them, you better get it placed right the first time because if you try to remove it, it has the tendency to separate the decal layer from the adhesive on the back.  This renders stickers so effected as an eyesore that have a tendency to peel even further.  (See Below)


The left side of this [NO STEP] sticker separated when I had misapplied it and attempted to remove.  The right half is secured to the plastic correctly now, but half of it peeled away from it's adhesive layer and is just dangling.  Since I'm fairly particular about my sticker placement, this is a big minus for me.  Luckily Hasbro has stopped releasing these types of stickers in later vehicles starting with Rise of Cobra, but since this was the most recent release of the Conquest you are stuck with them unless you wish to purchase reproduction stickers from a third-party source.



Once applied, the stickers look mostly good.  The 'eyes' above aren't as transparent as I'd like but overall, properly applied, they're sharp and seem to be true to the original.  Thank goodness none of these stickers provide the difficulties the Sky Striker's front "swoop" sticker does, because that would be a mess.



The two pictures above give us a view of the Conquest's weaponry: two cannons in the nose right beneath the pilot's line of sight, two yellow missiles on each wing, and two fuel tanks.  Unlike later Hasbro jets it refrains from over-weaponizing a clean design or adding strange features.  More or less, it looks like a plausible jet fighter, and a cool looking one at that.  We'll speak more about the aircraft's weaponry during the evaluation.





The landing gear is novel and simple.  The rear locks into place both in the up and down position with a snap and the rear legs expand evenly with an inter-meshing gear coordinating them.  The front gear raises and lowers smoothly with the resistance of plastic-on-plastic, yet it doesn't quite seat flush with the body when fully retracted.  



The overall appearance and polish of the aircraft isn't quite up to scratch with that of the later 30th Anniversary Sky Striker, but it's build quality is far better than it's 25th Anniversary companion on the Cobra side, the Rattler.  It should survive quite a bit of play and abuse as nothing seems to be particularly fragile: the tail fins fall out a little too easily, but are formed of flexible plastic.  The wings are also sturdy and the landing gear is well built.  The plastic is a nice, smooth medium grey, but is a little too easy to scratch.  The missiles of the Conquest, unlike the 30th Anniversary Sky Striker's, stay on fairly well.  The quality is pretty good, overall.




Quality/Appearance:  B
Durable, but the stickers are poor and peel away from their adhesive.  Very cool overall form


Play Value/Accessories: B+
Everything works fine, has removable panels and retractable gear.  Good overall polish


Figure: C
Very plain, no stand.  Dated.


Final Grade: B

A highpoint in Hasbro product, to be sure.  It could use a little more polish and certainly dump those stickers whenever (if ever) this sees another release -and maybe give us an updated slipstream while they're at it.

Sunday, February 22, 2015

A shift in focus for the Blog....I think for the better.

I am approaching the end of my third year blogging very sporadically about Joe-scaled vehicles under the notion that I was going to devise some way to measure their relative effectiveness as weapons in the real world.  I understood from the beginning that this would create a lot of attrition amongst the classic vehicles beloved by the fandom. This created bigger problems than I thought for a couple reasons:

One. over time I began to come to the conclusion that the original premise alone would tailor this blog for an almost non-existantly small portion of the fandom.  Most Joe fans aren't that interested in stark realism even if they do love things like the Sky Striker and Dragonfly for representing real-life military equipment.  I think most fans love to have their cake and eat it too, and why shouldn't they?

Two.  As my renewed interest in GI Joe expanded, more vehicles I personally started to like and want wouldn't fit the blog's original criteria.  While I struggled with these things I have more or less relegated the blog to being nothing more than a review site, with a post now and then with other thoughts.  I'd like to keep that portion of the format and move forward with incorporating some discussion of military realism with the toys we love, but I wish to stop short of losing portions of the fanbase 

Awhile back I gave a brief synopsis in an entry titled, "A Note About Realism" that this post essentially updates.  I was just too liable to find too much to criticize when I just wanted to re-enjoy my childhood obsession.  Under my original blog criteria, there's just too much to find fault with.

At this point I think I am prepared to shift focus from comparing vehicles with reality and instead start with the assumption that almost all vehicles have a place on the Joe vs Cobra battlefield (The POGO is going to present some challenges here) and then model them into something that might offer a framework for a Role Playing Game someone might make, or at least create the basis for "what vehicle would you want in a fight" discussions.  The limits of physics would factor in these discussions, but wouldn't dominate them.  Moreover, I think it grants me much more flexibility in how I can make assessments which will hopefully mean I can come up with more material to write about.


Thursday, February 19, 2015

Power Team Elite: Battlefield Command Post Review

I have been looking forwards to buying one of these things for a few years now.  These larger Power Team Elite sets such as the Battle Command Post have been somewhat of a retail chimera over the last few years and eBay asking prices have been prohibitive.  This fall I stumbled into a local BigLots and to my good fortune, I was able to snag one of these at the normal retail price of $40.

To me playsets are sort of the odd man out of collecting, especially the larger ones.  Most of the collector focus is on figures first and then vehicles.  Granted, everyone pines for a FLAGG or a re-release of the Terror Drome, but without figures and vehicles to use with them and put them into some context their use is pretty marginal by themselves.

Typically only the most serious collectors of both vehicles and figures bother to afford the large spaces (and high prices) that premium playsets require.  Yet environment is very essential to proper dioramas and an enhancement to play.  Though I lacked any playsets while I was younger, I was able to improvise using Lincoln Logs, wooden building blocks, and Lego's to create a place for my Joes to interact with.  While building blocks offer more flexibility than playset do, playsets offer a more thematic solution that can look and feel more right along side your figures.


The glare makes it hard to see what's inside, so here are some pics with the outer box and clear film removed:



One nice feature of the packaged display is the interior of the building is tied to a grey cardboard floor that slides right out (below).  Of course, once you've detached the accessories it's just another throw-away piece of packaging..


Like the other PTE playsets I've reviewed, the packaging arranges everything in a nice little display revealing all the accessories that come with the set, and it comes with a lot.  Here is a list of everything apart from the structure itself and the figures:

  1. sandbag emplacement half
  2. sandbag emplacement, other half
  3. loose sandbags (x3)
  4. grenade launcher mount and tripod
  5. what appears to be an oversized Mark 19 grenade launcher
  6. ammunition belt for the grenade launcher
  7. ammunition box
  8. fold up chairs (x2)
  9. whiteboard/blackboard with map
  10. table
  11. barrels (x2)
  12. boxes (x2)
  13.  Power Team flag
  14. Barbed wire barrier
  15. Metal barricades (x2)
  16. Traffic cone
  17. Binoculars
  18. Wireless communications backpacks (x2)
  19. Ammunition box
  20. Shells for ammunition box (x3)
  21. Mortar
  22. Backpacks (x2) [one long, one square]
  23. Axe
  24. Shovel
  25. Laptop
  26. Recoil-less rifle
  27. Rocket Launcher
  28. Gas can
  29. Small ammo??/MRE boxes?? (x2)
  30. M-16 Rifle
  31. M-4 Carbine (x3 . one stock, one with bayonet, and one with Grenade Launcher)
  32. 4-wheeled off-road vehicle
  33. Motorcycle
phwew!

There are just tons of stuff included in this set.  Much of the normal fare you find on my other PTE reviews are present and then some.  If you're a kid looking for an abundance of play accessories or a diorama creator looking for fodder, this set has a LOT to offer.  It's pretty much everything you need to sustain a small squad of soldiers at an isolated post.  Take a look at the spread below:












The main portion of the set, the building, is a small room with a guard post on top.  There are a set of stairs that go up part way up to a platform beneath a trapdoor that allows passage to the roof.  A ladder built into the structure allows figures to egress through the trapdoor.  One side of the building is the 'play window' that allows the user to put figures and accessories in the interior and on top, the other has a stone facade, a door that opens, a couple windows and a roof.  The main body of the building is a sturdy grey plastic, and the rails and ladder are in an equally durable dark grey.









The space is small but plenty flexible.  It makes for a good place to put the table and blackboard inside to lecture them about military procedures, hygiene, battle plans.  It can also be converted to a small barracks, storage area, first-aid station, or communications center.  However, It's supposed to be a "Command Post" and in that it largely fails.  I find the nature of the building to be too generic and nondescript to fit a type that you would expect to be the center of activity for your squad.  In addition, the stairs awkwardly points to the outside for some reason and the observation post up top is obscured by the roof from the front of the building in a way that I find strange.  I just don't think the layout is all that well thought out.  I would have also preferred that there were more than just one wall, just to get a better sense of enclosure to make it feel like a real building.  The stairs should perhaps be accessible from the middle of the room rather than from outside.  Plus, the stairs leave a small space behind that is difficult to utilize.  There's just too many things wrong with the way this toy uses it's space.

Invariably when compared to the venerable GI Joe Headquarters -a true command post with it's jail, communications center, and garages, the PTE Command Post is just bland in comparison.  The accessories don't interact well with it well.  Yeah, you can stack stuff on top of the building, but it doesn't do more than just there.  There is no place to peg the Power Team Elite flag into.  You can put the gun on top, but it has wedges on the bottom that look like they belong secured into carpet or the ground (for outdoor play). .  Nothing was apparently intended to natively work with anything else.  The accessories have no purpose except as diorama fodder or raw pieces to incorporate into your own imagination, and that may be enough for some.  Certainly it won't stop kids from using them effectively.  However it leaves the set without much in the way of synergy. 

Ultimately it's a decent set who's strength is the sheer amount of accessories it comes with.  However, if you have a number of PTE sets already, most of it is just duplicate stuff.  The more original pieces are the chalkboard, the table, and the fold-up chairs (which I would place as the single greatest highlight of the set).  If you can live without those pieces, the building itself is a let-down and kinda spendy at $40.  They say quantity is a quality of it's own, but this product I think takes that axiom past it's limit.

Quality: B

Solidly built.  Should endure rough play.

Appearance: D

Bland and boring.  nothing pops. Few things are new.

Play Value/Accessories: D+

Lots of quantity, but none of it works with the building itself.  A few new pieces and a quantity of old ones don't offset the mediocrity of the set's showcase, the building.

Summary/Final Grade: D+ (not an average)

Kind of a let down.  I was expecting more.  After some thought I don't think I'm being too tough on this, particularly since I have rated other PTE quite highly.  It's just that this set doesn't work well or function well..